PlayVS teams up with Special Olympics to bring esports to more schools

A new GamesBeat event is around the corner! Learn more about what comes next. 


PlayVS has teamed up with Special Olympics North America to offer esports to Special Olympics Unified Champion Schools.

The Los Angeles-based PlayVS focuses on bringing amateur esports to high schools and colleges. And now it will extend that to a new group of students with intellectual disabilities as part of its social inclusion initiatives.

The initiative will focus on growing Special Olympics Unified esports, which combines Special Olympics athletes (those with intellectual disabilities) and students without intellectual disabilities (Unified partners) on inclusive esports teams. Special Olympics North America has half a million students participating in traditional sports competitions, and it has 8,000 Unified Champion Schools.

Through the strategic collaboration formally kicking off this fall, PlayVS will serve as the official high school esports league operator for Special Olympics Unified Champion Schools in the United States.

Webinar

Three top investment pros open up about what it takes to get your video game funded.


Watch On Demand

PlayVS CEO Delane Parnell started the company in January 2018 to create a better pipeline of student athletes for esports and to help change the culture of high schools so that they could find the same kind of social acceptance that other athletes found.

Above: PlayVS has teamed up with Special Olympics North America.

Image Credit: PlayVS

The company did a pilot season with the Special Olympics Unified Champion Schools, and Parnell said in a statement that the results and goals aligned perfectly with those of PlayVS.

During the 2020-2021 school year, PlayVS and Special Olympics North America ran a successful pilot league that included over 40 Unified teams from nine different states competing in Rocket League. Moving forward, PlayVS will provide the platform and support for a dedicated Unified esports league at no cost to Special Olympics Unified Champion Schools and students.

Social inclusion is a top priority for PlayVS. This partnership further reinforces the company’s commitment to diversity and inclusion for all of its users. Similar to the company’s Game Changers initiative, which empowers women in esports and motivates them to pursue careers in gaming and tech, the collaboration with Special Olympics North America seeks to provide a platform that grants access to esports to everyone without exception, the company said.

In addition, such a partnership will help further the goal of Special Olympics Unified Champion Schools that is to provide inclusive sports, activities, and youth leadership opportunities for students of all abilities within the nationwide network of partnered schools.

Sixteen Special Olympics North America state Programs have registered to participate in Spring 2022, including Arizona, Colorado, Connecticut, Delaware, Florida, Illinois, Indiana, Michigan, Missouri, New York, New Mexico, Ohio, Oklahoma, Texas, Virginia and Washington.

Above: Special Olympics tried a pilot test with PlayVS with Rocket League esports.

Image Credit: PlayVS

PlayVS has raised $106 million to date and it has 113 employees.

PlayVs claims it has offered nearly a million scholarships since it began, and it has nearly 250,000 registered users at 30,000 schools across the country. The college base of users grew by nearly 500% from its first year to its second year, the company claims.

The company has partnered with 26 state high school associations.  Titles offered include League of Legends, Rocket League, Super Smash Bros. Ultimate, Splatoon2, FIFA, Madden and Smite. College leagues offer Fortnite, Madden, FIFA, and Overwatch. Youth League, for players 13-19, offers Fortnite and Overwatch.

GamesBeat

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.

How will you do that? Membership includes access to:

  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and “open office” events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties

Become a member



O I Media Network